City information

Taxation of Alkatraz

Marketplace
Wood13
Stone21
Ore21
Wool27
Food36
Cloth0
Tool0
Taler140
Occupancy118
Capacity4200
Occupation Percentage2.8%

Recent days' taxes Page << 1 ... 985 986 987 988 989 ... 1297 >>
TimeCodeDescription
TUE, 11.01.2011, 22:057Versorgung Summe/Tag: (0,0,0,0,64,13,3,0)
TUE, 11.01.2011, 22:053Vollstaendige Versorgung von Marktplatz. (1,2,3,1,4)
TUE, 11.02.2014, 22:014Versorgung ueber Lager abgewickelt.
TUE, 11.02.2014, 22:017Versorgung Summe/Tag: (0,0,0,0,37,6,2,40)
TUE, 11.02.2014, 22:012Versorgung Buerger: Anz=22/2 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 11.02.2014, 22:011Versorgung Spiele: (4213) Aktiv=0 Inaktiv=61 Selbst=0 => Tuecher: 0 Werkzeug: 61
TUE, 11.03.2008, 22:061Versorgung Spiele: (2050) Aktiv=22 Inaktiv=29 Selbst=2 => Tuecher: 154 Werkzeug: 75
TUE, 11.03.2008, 22:062Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 11.03.2008, 22:067Versorgung Summe/Tag: (0,0,0,0,34,10,2,0)
TUE, 11.03.2008, 22:063Vollstaendige Versorgung von Marktplatz. (0,3,0,4,0)
TUE, 11.03.2014, 22:012Versorgung Buerger: Anz=22/2 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 11.03.2014, 22:017Versorgung Summe/Tag: (0,0,0,0,37,6,2,40)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)