City information

Taxation of Schlaraffenland

Marketplace
Wood20
Stone4
Ore22
Wool25
Food23
Cloth0
Tool0
Taler178
Occupancy94
Capacity1800
Occupation Percentage5.2%

Recent days' taxes Page << 1 ... 494 495 496 497 498 ... 962 >>
TimeCodeDescription
THU, 13.10.2011, 19:001Versorgung Spiele: (1443) Aktiv=25 Inaktiv=0 Selbst=0 => Tuecher: 226 Werkzeug: 67
THU, 13.10.2011, 19:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
THU, 13.10.2011, 19:003Vollstaendige Versorgung von Marktplatz. (2,2,1,1,2)
THU, 13.10.2011, 19:007Versorgung Summe/Tag: (0,0,0,0,36,13,2,0)
WED, 12.10.2011, 19:001Versorgung Spiele: (1442) Aktiv=25 Inaktiv=0 Selbst=0 => Tuecher: 226 Werkzeug: 67
WED, 12.10.2011, 19:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
WED, 12.10.2011, 19:003Vollstaendige Versorgung von Marktplatz. (0,5,1,1,1)
WED, 12.10.2011, 19:007Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)
TUE, 11.10.2011, 19:001Versorgung Spiele: (1441) Aktiv=25 Inaktiv=0 Selbst=0 => Tuecher: 226 Werkzeug: 67
TUE, 11.10.2011, 19:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
TUE, 11.10.2011, 19:003Vollstaendige Versorgung von Marktplatz. (1,4,1,1,1)
TUE, 11.10.2011, 19:007Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)