City information

Taxation of Jenisiti

Marketplace
Wood274
Stone322
Ore123
Wool639
Food442
Cloth0
Tool0
Taler6581
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 515 516 517 518 519 ... 1414 >>
TimeCodeDescription
MON, 30.12.2013, 18:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
MON, 30.12.2013, 18:003Vollstaendige Versorgung von Marktplatz. (0,0,2,2,5)
MON, 30.12.2013, 18:007Versorgung Summe/Tag: (0,0,0,0,38,15,3,0)
SUN, 29.12.2013, 18:001Versorgung Spiele: (2738) Aktiv=43 Inaktiv=1 Selbst=2 => Tuecher: 301 Werkzeug: 92
SUN, 29.12.2013, 18:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
SUN, 29.12.2013, 18:003Vollstaendige Versorgung von Marktplatz. (2,1,3,1,2)
SUN, 29.12.2013, 18:007Versorgung Summe/Tag: (0,0,0,0,38,15,3,0)
SAT, 28.12.2013, 18:001Versorgung Spiele: (2737) Aktiv=43 Inaktiv=1 Selbst=2 => Tuecher: 301 Werkzeug: 92
SAT, 28.12.2013, 18:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
SAT, 28.12.2013, 18:003Vollstaendige Versorgung von Marktplatz. (2,2,2,1,2)
SAT, 28.12.2013, 18:007Versorgung Summe/Tag: (0,0,0,0,38,15,3,0)
FRI, 27.12.2013, 18:001Versorgung Spiele: (2736) Aktiv=43 Inaktiv=1 Selbst=2 => Tuecher: 301 Werkzeug: 92

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)