City information

Taxation of City-of-Unicorns

Marketplace
Wood5
Stone5
Ore0
Wool20
Food0
Cloth0
Tool0
Taler33
Occupancy30
Capacity2500
Occupation Percentage1.2%

Recent days' taxes Page << 1 ... 636 637 638 639 640 ... 1254 >>
TimeCodeDescription
SUN, 11.07.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,15,11,3,0)
SAT, 10.07.2010, 22:011Versorgung Spiele: (2135) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 264 Werkzeug: 82
SAT, 10.07.2010, 22:012Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
SAT, 10.07.2010, 22:013Vollstaendige Versorgung von Marktplatz. (2,0,1,1,1)
SAT, 10.07.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,15,11,2,0)
FRI, 09.07.2010, 22:031Versorgung Spiele: (2134) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 264 Werkzeug: 82
FRI, 09.07.2010, 22:032Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
FRI, 09.07.2010, 22:033Vollstaendige Versorgung von Marktplatz. (1,3,0,1,1)
FRI, 09.07.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,15,11,3,0)
THU, 08.07.2010, 22:031Versorgung Spiele: (2133) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 264 Werkzeug: 82
THU, 08.07.2010, 22:032Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
THU, 08.07.2010, 22:033Vollstaendige Versorgung von Marktplatz. (1,0,1,1,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)