City information

Taxation of LosVelozes

Marketplace
Wood2493
Stone14
Ore473
Wool13
Food10
Cloth0
Tool10
Taler32574
Occupancy3053
Capacity6500
Occupation Percentage47%

Recent days' taxes Page << 1 ... 823 824 825 826 827 ... 1123 >>
TimeCodeDescription
TUE, 05.01.2010, 22:043Vollstaendige Versorgung von Marktplatz. (8,2,7,3,5)
TUE, 05.01.2010, 22:041Versorgung Spiele: (2715) Aktiv=91 Inaktiv=11 Selbst=0 => Tuecher: 508 Werkzeug: 179
TUE, 05.01.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,117,36,6,0)
TUE, 05.02.2008, 22:007Versorgung Summe/Tag: (0,0,0,0,122,28,4,0)
TUE, 05.02.2008, 22:001Versorgung Spiele: (2015) Aktiv=75 Inaktiv=20 Selbst=0 => Tuecher: 351 Werkzeug: 140
TUE, 05.02.2008, 22:002Versorgung Buerger: Anz=61/0 Baustellen=1 => Tuecher: 488 Nahrung: 3660
TUE, 05.02.2008, 22:003Vollstaendige Versorgung von Marktplatz. (5,7,5,3,2)
TUE, 05.02.2013, 20:003Vollstaendige Versorgung von Marktplatz. (4,5,8,2,5)
TUE, 05.02.2013, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
TUE, 05.02.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,101,37,7,0)
TUE, 05.02.2013, 20:001Versorgung Spiele: (3842) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
TUE, 05.03.2013, 20:003Vollstaendige Versorgung von Marktplatz. (6,2,6,5,5)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)