City information

Taxation of LaDeutscheVita

Marketplace
Wood344
Stone327
Ore292
Wool554
Food283
Cloth0
Tool0
Taler2142
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 846 847 848 849 850 ... 1081 >>
TimeCodeDescription
TUE, 02.10.2007, 22:281Versorgung Spiele: (738) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 282 Werkzeug: 85
TUE, 02.10.2007, 22:282Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
TUE, 02.10.2007, 22:283Vollstaendige Versorgung von Marktplatz. (0,2,4,1,4)
TUE, 02.10.2007, 22:287Versorgung Summe/Tag: (0,0,0,0,44,17,3,0)
MON, 01.10.2007, 22:281Versorgung Spiele: (737) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 282 Werkzeug: 85
MON, 01.10.2007, 22:282Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
MON, 01.10.2007, 22:283Vollstaendige Versorgung von Marktplatz. (1,1,7,0,1)
MON, 01.10.2007, 22:287Versorgung Summe/Tag: (0,0,0,0,43,17,3,0)
SUN, 30.09.2007, 22:231Versorgung Spiele: (736) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 282 Werkzeug: 85
SUN, 30.09.2007, 22:232Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
SUN, 30.09.2007, 22:233Vollstaendige Versorgung von Marktplatz. (3,0,1,2,4)
SUN, 30.09.2007, 22:237Versorgung Summe/Tag: (0,0,0,0,43,16,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)