City information

Taxation of Saarluxia

Marketplace
Wood600
Stone0
Ore400
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy1000
Capacity1700
Occupation Percentage58.8%

Recent days' taxes Page << 1 ... 847 848 849 850 851 ... 1500 >>
TimeCodeDescription
SUN, 30.03.2014, 06:006Boerse nachkauf. (0,0,0,0,28,0,0)
SUN, 30.04.2006, 23:063Vollstaendige Versorgung von Marktplatz. (1,1,1,1,1)
SUN, 30.04.2006, 23:067Versorgung Summe/Tag: (0,0,0,0,20,7,2,0)
SUN, 30.04.2006, 23:062Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
SUN, 30.04.2006, 23:061Versorgung Spiele: (437) Aktiv=18 Inaktiv=0 Selbst=5 => Tuecher: 123 Werkzeug: 38
SUN, 30.05.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,45,15,2,0)
SUN, 30.05.2010, 23:001Versorgung Spiele: (1928) Aktiv=36 Inaktiv=1 Selbst=0 => Tuecher: 249 Werkzeug: 76
SUN, 30.05.2010, 23:003Vollstaendige Versorgung von Marktplatz. (2,3,4,0,1)
SUN, 30.05.2010, 23:002Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
SUN, 30.06.2013, 06:001Versorgung Spiele: (3055) Aktiv=36 Inaktiv=6 Selbst=0 => Tuecher: 243 Werkzeug: 80
SUN, 30.06.2013, 06:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
SUN, 30.06.2013, 06:004Versorgung ueber Lager abgewickelt.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)