City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1112 1113 1114 1115 1116 ... 1184 >>
TimeCodeDescription
FRI, 13.09.2013, 20:001Versorgung Spiele: (3452) Aktiv=0 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 37
FRI, 13.09.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,15,2,0)
FRI, 13.09.2013, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
FRI, 13.09.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,15,2,2,0)
FRI, 13.08.2010, 20:001Versorgung Spiele: (2325) Aktiv=30 Inaktiv=4 Selbst=4 => Tuecher: 192 Werkzeug: 63
FRI, 13.08.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,19,10,2,0)
FRI, 13.08.2010, 20:003Vollstaendige Versorgung von Marktplatz. (0,3,0,1,1)
FRI, 13.08.2010, 20:002Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
FRI, 13.07.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,15,10,2,0)
FRI, 13.07.2012, 20:001Versorgung Spiele: (3025) Aktiv=32 Inaktiv=4 Selbst=1 => Tuecher: 215 Werkzeug: 70
FRI, 13.07.2012, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
FRI, 13.07.2012, 20:003Vollstaendige Versorgung von Marktplatz. (1,0,2,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)