City information

Taxation of WolvesVillage

Marketplace
Wood20
Stone12
Ore0
Wool28
Food4
Cloth0
Tool0
Taler540
Occupancy64
Capacity1700
Occupation Percentage3.8%

Recent days' taxes Page << 1 ... 141 142 143 144 145 ... 1480 >>
TimeCodeDescription
FRI, 21.06.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,29,8,2,0)
FRI, 21.06.2013, 21:001Versorgung Spiele: (2939) Aktiv=14 Inaktiv=25 Selbst=3 => Tuecher: 116 Werkzeug: 59
FRI, 21.06.2013, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,1,1,0)
FRI, 21.06.2013, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 21.07.2006, 22:243Vollstaendige Versorgung von Marktplatz. (1,1,0,1,3)
FRI, 21.07.2006, 22:242Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 21.07.2006, 22:241Versorgung Spiele: (412) Aktiv=26 Inaktiv=0 Selbst=0 => Tuecher: 167 Werkzeug: 51
FRI, 21.07.2006, 22:247Versorgung Summe/Tag: (0,0,0,0,28,10,2,0)
FRI, 21.07.2017, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
FRI, 21.07.2017, 21:001Versorgung Spiele: (4430) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 21.07.2017, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
FRI, 21.07.2017, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)