City information

Taxation of NewIsland

Marketplace
Wood345
Stone404
Ore360
Wool779
Food512
Cloth0
Tool0
Taler2481
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 749 750 751 752 753 ... 1246 >>
TimeCodeDescription
THU, 07.07.2005, 22:482Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
THU, 07.07.2005, 22:481Versorgung Spiele: (811) Aktiv=44 Inaktiv=1 Selbst=4 => Tuecher: 239 Werkzeug: 78
THU, 07.07.2011, 05:013Vollstaendige Versorgung von Marktplatz. (0,0,5,3,2)
THU, 07.07.2011, 05:012Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 07.07.2011, 05:011Versorgung Spiele: (3001) Aktiv=47 Inaktiv=3 Selbst=7 => Tuecher: 269 Werkzeug: 91
THU, 07.07.2011, 05:017Versorgung Summe/Tag: (0,0,0,0,40,15,3,0)
THU, 07.08.2008, 22:121Versorgung Spiele: (1938) Aktiv=42 Inaktiv=6 Selbst=7 => Tuecher: 231 Werkzeug: 83
THU, 07.08.2008, 22:122Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 07.08.2008, 22:123Vollstaendige Versorgung von Marktplatz. (3,4,0,2,0)
THU, 07.08.2008, 22:127Versorgung Summe/Tag: (0,0,0,0,40,14,2,0)
THU, 07.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,35,5,2,0)
THU, 07.08.2014, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,32,5,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)