City information
Taxation of Indiana
Marketplace | |
---|---|
Wood | 99 |
Stone | 63 |
Ore | 57 |
Wool | 132 |
Food | 49 |
Cloth | 0 |
Tool | 0 |
Taler | 2000 |
Occupancy | 400 |
Capacity | 400 |
Occupation Percentage | 100% |
Recent days' taxes Page << 1 ... 141 142 143 144 145 ... 1125 >> | ||
---|---|---|
Time | Code | Description |
SAT, 10.09.2005, 01:02 | 7 | Versorgung Summe/Tag: (0,0,0,0,10,5,1,0) |
SUN, 11.09.2005, 09:03 | 7 | Versorgung Summe/Tag: (0,0,0,0,10,4,1,0) |
SAT, 10.09.2005, 09:02 | 7 | Versorgung Summe/Tag: (0,0,0,0,10,5,1,0) |
SAT, 17.09.2005, 09:04 | 7 | Versorgung Summe/Tag: (0,0,0,0,10,4,1,0) |
FRI, 12.08.2005, 08:55 | 7 | Versorgung Summe/Tag: (0,0,0,0,23,7,1,0) |
SAT, 13.08.2005, 08:56 | 7 | Versorgung Summe/Tag: (0,0,0,0,23,7,1,0) |
THU, 11.08.2005, 08:55 | 7 | Versorgung Summe/Tag: (0,0,0,0,23,7,2,0) |
MON, 15.08.2005, 22:57 | 7 | Versorgung Summe/Tag: (0,0,0,0,24,7,1,0) |
SUN, 14.08.2005, 08:57 | 7 | Versorgung Summe/Tag: (0,0,0,0,23,7,1,0) |
TUE, 16.08.2005, 22:58 | 7 | Versorgung Summe/Tag: (0,0,0,0,23,8,1,0) |
SUN, 07.08.2005, 08:55 | 7 | Versorgung Summe/Tag: (0,0,0,0,23,7,1,0) |
MON, 08.08.2005, 08:55 | 7 | Versorgung Summe/Tag: (0,0,0,0,23,7,1,0) |
Different codes correspond to the following information:
Code | Content |
---|---|
1 | Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 | Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 | Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 | Taxation paid from warehouses, no bonus |
5 | Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 | Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 | Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |