City information

Taxation of NewIsland

Marketplace
Wood345
Stone404
Ore360
Wool779
Food512
Cloth0
Tool0
Taler2481
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 801 802 803 804 805 ... 1246 >>
TimeCodeDescription
THU, 16.02.2012, 05:014Versorgung ueber Lager abgewickelt.
THU, 16.02.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,40,13,3,0)
THU, 16.02.2012, 05:012Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 16.02.2012, 05:011Versorgung Spiele: (3225) Aktiv=25 Inaktiv=26 Selbst=6 => Tuecher: 172 Werkzeug: 79
THU, 16.03.2006, 21:551Versorgung Spiele: (1063) Aktiv=44 Inaktiv=0 Selbst=9 => Tuecher: 227 Werkzeug: 75
THU, 16.03.2006, 21:557Versorgung Summe/Tag: (0,0,0,0,47,15,2,0)
THU, 16.03.2006, 21:553Vollstaendige Versorgung von Marktplatz. (0,4,1,2,3)
THU, 16.03.2006, 21:552Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
THU, 16.04.2009, 22:067Versorgung Summe/Tag: (0,0,0,0,40,14,2,0)
THU, 16.04.2009, 22:061Versorgung Spiele: (2190) Aktiv=40 Inaktiv=4 Selbst=10 => Tuecher: 211 Werkzeug: 75
THU, 16.04.2009, 22:063Vollstaendige Versorgung von Marktplatz. (0,2,1,2,4)
THU, 16.04.2009, 22:062Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)