City information

Taxation of OldFolksTown

Marketplace
Wood1800
Stone0
Ore1200
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 1025 1026 1027 1028 1029 ... 1138 >>
TimeCodeDescription
WED, 10.10.2007, 23:302Versorgung Buerger: Anz=66/1 Baustellen=0 => Tuecher: 528 Nahrung: 3300
WED, 10.10.2007, 23:301Versorgung Spiele: (1897) Aktiv=55 Inaktiv=5 Selbst=5 => Tuecher: 316 Werkzeug: 106
WED, 10.10.2012, 23:003Vollstaendige Versorgung von Marktplatz. (4,2,3,1,1)
WED, 10.10.2012, 23:001Versorgung Spiele: (3724) Aktiv=52 Inaktiv=5 Selbst=1 => Tuecher: 256 Werkzeug: 94
WED, 10.10.2012, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
WED, 10.10.2012, 23:007Versorgung Summe/Tag: (0,0,0,0,53,17,3,0)
WED, 10.11.2010, 23:001Versorgung Spiele: (3025) Aktiv=58 Inaktiv=5 Selbst=1 => Tuecher: 304 Werkzeug: 108
WED, 10.11.2010, 23:002Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
WED, 10.11.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,77,22,4,0)
WED, 10.11.2010, 23:003Vollstaendige Versorgung von Marktplatz. (3,3,0,4,6)
WED, 10.12.2008, 23:007Versorgung Summe/Tag: (0,0,0,0,75,22,3,0)
WED, 10.12.2008, 23:001Versorgung Spiele: (2325) Aktiv=55 Inaktiv=6 Selbst=0 => Tuecher: 283 Werkzeug: 99

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)