City information

Taxation of Baerlin

Marketplace
Wood292
Stone568
Ore225
Wool486
Food229
Cloth0
Tool0
Taler9000
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1025 1026 1027 1028 1029 ... 1180 >>
TimeCodeDescription
SAT, 18.11.2006, 22:517Versorgung Summe/Tag: (0,0,0,0,22,9,2,0)
FRI, 17.11.2006, 22:521Versorgung Spiele: (376) Aktiv=20 Inaktiv=1 Selbst=0 => Tuecher: 173 Werkzeug: 52
FRI, 17.11.2006, 22:522Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 80 Nahrung: 600
FRI, 17.11.2006, 22:523Vollstaendige Versorgung von Marktplatz. (2,1,1,0,1)
FRI, 17.11.2006, 22:527Versorgung Summe/Tag: (0,0,0,0,20,8,2,0)
THU, 16.11.2006, 22:531Versorgung Spiele: (375) Aktiv=20 Inaktiv=1 Selbst=0 => Tuecher: 173 Werkzeug: 52
THU, 16.11.2006, 22:532Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 80 Nahrung: 600
THU, 16.11.2006, 22:533Vollstaendige Versorgung von Marktplatz. (2,1,0,1,1)
THU, 16.11.2006, 22:537Versorgung Summe/Tag: (0,0,0,0,20,9,2,0)
WED, 15.11.2006, 22:531Versorgung Spiele: (374) Aktiv=20 Inaktiv=1 Selbst=0 => Tuecher: 173 Werkzeug: 52
WED, 15.11.2006, 22:532Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 80 Nahrung: 600
WED, 15.11.2006, 22:533Vollstaendige Versorgung von Marktplatz. (1,2,0,0,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)