City information

Taxation of LeseLust

Marketplace
Wood37
Stone5
Ore9
Wool20
Food55
Cloth30
Tool20
Taler138
Occupancy316
Capacity1100
Occupation Percentage28.7%

Recent days' taxes Page << 1 ... 1116 1117 1118 1119 1120 ... 1151 >>
TimeCodeDescription
WED, 25.05.2005, 22:382Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
WED, 25.05.2005, 22:383Vollstaendige Versorgung von Marktplatz. (1,0,3,0,1)
WED, 25.05.2005, 22:381Versorgung Spiele: (479) Aktiv=28 Inaktiv=0 Selbst=0 => Tuecher: 172 Werkzeug: 51
WED, 25.05.2005, 22:387Versorgung Summe/Tag: (0,0,0,0,20,9,2,0)
WED, 25.05.2011, 21:001Versorgung Spiele: (2669) Aktiv=36 Inaktiv=1 Selbst=0 => Tuecher: 201 Werkzeug: 67
WED, 25.05.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,18,9,2,0)
WED, 25.05.2011, 21:003Vollstaendige Versorgung von Marktplatz. (1,2,2,0,0)
WED, 25.05.2011, 21:002Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
WED, 25.06.2008, 21:022Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
WED, 25.06.2008, 21:021Versorgung Spiele: (1605) Aktiv=38 Inaktiv=3 Selbst=0 => Tuecher: 227 Werkzeug: 74
WED, 25.06.2008, 21:023Vollstaendige Versorgung von Marktplatz. (0,2,1,1,2)
WED, 25.06.2008, 21:027Versorgung Summe/Tag: (0,0,0,0,24,11,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)