City information

Taxation of Ü30

Marketplace
Wood359
Stone211
Ore316
Wool800
Food4
Cloth0
Tool0
Taler8503
Occupancy1690
Capacity1700
Occupation Percentage99.4%

Recent days' taxes Page << 1 ... 936 937 938 939 940 ... 2222 >>
TimeCodeDescription
THU, 02.03.2023, 21:001Versorgung Spiele: (7519) Aktiv=0 Inaktiv=54 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 02.03.2023, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
THU, 02.03.2023, 21:006Boerse nachkauf. (0,0,0,0,14,0,0)
THU, 02.03.2023, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
THU, 02.03.2006, 21:543Vollstaendige Versorgung von Marktplatz. (2,0,4,0,1)
THU, 02.03.2006, 21:547Versorgung Summe/Tag: (0,0,0,0,30,12,2,20)
THU, 02.03.2006, 21:542Versorgung Buerger: Anz=18/1 Baustellen=0 => Tuecher: 144 Nahrung: 900
THU, 02.03.2006, 21:541Versorgung Spiele: (1310) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 229 Werkzeug: 72
THU, 02.02.2023, 21:001Versorgung Spiele: (7491) Aktiv=0 Inaktiv=54 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 02.02.2023, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
THU, 02.02.2023, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
THU, 02.02.2023, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)