City information

Taxation of Ü30

Marketplace
Wood359
Stone211
Ore316
Wool800
Food0
Cloth0
Tool0
Taler8500
Occupancy1686
Capacity1700
Occupation Percentage99.2%

Recent days' taxes Page << 1 ... 1022 1023 1024 1025 1026 ... 2223 >>
TimeCodeDescription
SUN, 07.07.2019, 21:001Versorgung Spiele: (6185) Aktiv=53 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 07.07.2024, 21:006Boerse nachkauf. (0,0,0,0,14,0,0)
SUN, 07.07.2024, 21:001Versorgung Spiele: (8012) Aktiv=0 Inaktiv=54 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 07.07.2024, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
SUN, 07.07.2024, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
SUN, 07.07.2024, 21:005Kein Spiel mehr aktiv.
SUN, 07.08.2005, 22:551Versorgung Spiele: (1103) Aktiv=36 Inaktiv=0 Selbst=0 => Tuecher: 207 Werkzeug: 65
SUN, 07.08.2005, 22:552Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SUN, 07.08.2005, 22:557Versorgung Summe/Tag: (0,0,0,0,26,11,2,0)
SUN, 07.08.2005, 22:553Vollstaendige Versorgung von Marktplatz. (2,1,0,2,1)
SUN, 07.08.2011, 22:001Versorgung Spiele: (3294) Aktiv=52 Inaktiv=2 Selbst=1 => Tuecher: 301 Werkzeug: 100
SUN, 07.08.2011, 22:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)