City information

Taxation of NewIsland

Marketplace
Wood345
Stone404
Ore360
Wool779
Food512
Cloth0
Tool0
Taler2481
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1023 1024 1025 1026 1027 ... 1246 >>
TimeCodeDescription
TUE, 23.12.2008, 22:023Vollstaendige Versorgung von Marktplatz. (5,1,1,1,0)
TUE, 23.12.2008, 22:021Versorgung Spiele: (2076) Aktiv=39 Inaktiv=4 Selbst=11 => Tuecher: 222 Werkzeug: 75
TUE, 23.12.2008, 22:022Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
TUE, 23.12.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,38,13,2,0)
TUE, 24.01.2006, 23:332Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
TUE, 24.01.2006, 23:333Vollstaendige Versorgung von Marktplatz. (1,3,1,3,2)
TUE, 24.01.2006, 23:331Versorgung Spiele: (1012) Aktiv=38 Inaktiv=0 Selbst=14 => Tuecher: 200 Werkzeug: 66
TUE, 24.01.2006, 23:337Versorgung Summe/Tag: (0,0,0,0,50,15,2,0)
TUE, 24.01.2012, 05:011Versorgung Spiele: (3202) Aktiv=33 Inaktiv=17 Selbst=7 => Tuecher: 201 Werkzeug: 81
TUE, 24.01.2012, 05:015C85-38 Manhattan
TUE, 24.01.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,40,13,2,0)
TUE, 24.01.2012, 05:016Boerse nachkauf. (0,0,0,0,0,13,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)