City information

Taxation of DreamCity

Marketplace
Wood385
Stone113
Ore131
Wool682
Food447
Cloth4
Tool6
Taler818
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1023 1024 1025 1026 1027 ... 1850 >>
TimeCodeDescription
SUN, 27.09.2009, 15:216Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,17,0)
SUN, 27.10.2013, 06:012Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
SUN, 27.10.2013, 06:017Versorgung Summe/Tag: (0,0,0,0,44,18,4,0)
SUN, 27.10.2013, 06:011Versorgung Spiele: (4106) Aktiv=48 Inaktiv=22 Selbst=0 => Tuecher: 375 Werkzeug: 136
SUN, 27.10.2013, 06:013Vollstaendige Versorgung von Marktplatz. (1,5,3,0,2)
SUN, 27.11.2005, 20:201Versorgung Spiele: (1215) Aktiv=45 Inaktiv=2 Selbst=0 => Tuecher: 222 Werkzeug: 75
SUN, 27.11.2005, 20:203Vollstaendige Versorgung von Marktplatz. (1,2,3,0,2)
SUN, 27.11.2005, 20:207Versorgung Summe/Tag: (0,0,0,0,38,12,3,0)
SUN, 27.11.2005, 20:202Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
SUN, 27.11.2011, 06:017Versorgung Summe/Tag: (0,0,0,0,50,14,4,0)
SUN, 27.11.2011, 06:011Versorgung Spiele: (3406) Aktiv=29 Inaktiv=31 Selbst=0 => Tuecher: 239 Werkzeug: 103
SUN, 27.11.2011, 06:012Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)