City information

Taxation of ATLANTIS

Marketplace
Wood146
Stone290
Ore83
Wool374
Food307
Cloth0
Tool0
Taler6007
Occupancy1200
Capacity1200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1025 1026 1027 1028 1029 ... 1118 >>
TimeCodeDescription
WED, 14.05.2008, 22:042Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 14.05.2008, 22:041Versorgung Spiele: (2114) Aktiv=31 Inaktiv=14 Selbst=1 => Tuecher: 226 Werkzeug: 82
WED, 14.05.2008, 22:047Versorgung Summe/Tag: (0,0,0,0,31,12,3,0)
WED, 14.05.2008, 22:043Vollstaendige Versorgung von Marktplatz. (2,2,1,1,2)
WED, 14.05.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,20,10,3,0)
WED, 14.05.2014, 20:002Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
WED, 14.05.2014, 20:004Versorgung ueber Lager abgewickelt.
WED, 14.05.2014, 20:001Versorgung Spiele: (4305) Aktiv=34 Inaktiv=17 Selbst=0 => Tuecher: 202 Werkzeug: 83
WED, 14.06.2006, 22:172Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 14.06.2006, 22:173Vollstaendige Versorgung von Marktplatz. (2,1,3,2,0)
WED, 14.06.2006, 22:177Versorgung Summe/Tag: (0,0,0,0,34,13,3,0)
WED, 14.06.2006, 22:171Versorgung Spiele: (1414) Aktiv=42 Inaktiv=4 Selbst=0 => Tuecher: 225 Werkzeug: 78

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)