City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1025 1026 1027 1028 1029 ... 1116 >>
TimeCodeDescription
WED, 14.07.2010, 20:002Versorgung Buerger: Anz=33/0 Baustellen=1 => Tuecher: 264 Nahrung: 1980
WED, 14.08.2013, 20:003Vollstaendige Versorgung von Marktplatz. (4,5,2,4,5)
WED, 14.08.2013, 20:002Versorgung Buerger: Anz=39/0 Baustellen=0 => Tuecher: 312 Nahrung: 1950
WED, 14.08.2013, 20:001Versorgung Spiele: (4032) Aktiv=89 Inaktiv=7 Selbst=0 => Tuecher: 698 Werkzeug: 220
WED, 14.08.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,65,34,7,0)
WED, 14.09.2005, 23:052Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
WED, 14.09.2005, 23:053Vollstaendige Versorgung von Marktplatz. (0,1,1,1,3)
WED, 14.09.2005, 23:057Versorgung Summe/Tag: (0,0,0,0,26,9,2,0)
WED, 14.09.2005, 23:051Versorgung Spiele: (1141) Aktiv=27 Inaktiv=10 Selbst=1 => Tuecher: 153 Werkzeug: 59
WED, 14.09.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,52,28,6,0)
WED, 14.09.2011, 20:003Vollstaendige Versorgung von Marktplatz. (4,3,3,1,5)
WED, 14.09.2011, 20:001Versorgung Spiele: (3332) Aktiv=79 Inaktiv=3 Selbst=0 => Tuecher: 577 Werkzeug: 181

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)