City information

Taxation of Drachenfels

Marketplace
Wood223
Stone287
Ore255
Wool545
Food190
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1027 1028 1029 1030 1031 ... 1123 >>
TimeCodeDescription
FRI, 17.02.2006, 21:511Versorgung Spiele: (39) Aktiv=6 Inaktiv=0 Selbst=2 => Tuecher: 54 Werkzeug: 16
FRI, 17.02.2006, 21:512Versorgung Buerger: Anz=12/1 Baustellen=0 => Tuecher: 96 Nahrung: 600
FRI, 17.02.2006, 21:513Vollstaendige Versorgung von Marktplatz. (1,0,0,3,0)
FRI, 17.02.2006, 21:517Versorgung Summe/Tag: (0,0,0,0,20,5,1,20)
THU, 16.02.2006, 21:501Versorgung Spiele: (38) Aktiv=6 Inaktiv=0 Selbst=2 => Tuecher: 54 Werkzeug: 16
THU, 16.02.2006, 21:502Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
THU, 16.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (0,2,1,0,0)
THU, 16.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,18,5,1,0)
WED, 15.02.2006, 21:501Versorgung Spiele: (37) Aktiv=6 Inaktiv=0 Selbst=2 => Tuecher: 54 Werkzeug: 16
WED, 15.02.2006, 21:502Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
WED, 15.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (0,0,3,0,0)
WED, 15.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,18,4,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)