City information

Taxation of Indiana

Marketplace
Wood99
Stone63
Ore57
Wool132
Food49
Cloth0
Tool0
Taler2000
Occupancy400
Capacity400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1100 1101 1102 1103 1104 ... 1125 >>
TimeCodeDescription
WED, 27.01.2010, 08:003Vollstaendige Versorgung von Marktplatz. (0,1,1,0,1)
WED, 27.01.2010, 08:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
WED, 27.02.2008, 08:033Vollstaendige Versorgung von Marktplatz. (0,0,1,1,0)
WED, 27.02.2008, 08:032Versorgung Buerger: Anz=6/0 Baustellen=0 => Tuecher: 48 Nahrung: 300
WED, 27.02.2008, 08:037Versorgung Summe/Tag: (0,0,0,0,10,4,1,0)
WED, 27.02.2008, 08:031Versorgung Spiele: (1395) Aktiv=9 Inaktiv=17 Selbst=0 => Tuecher: 78 Werkzeug: 40
WED, 27.02.2013, 08:002Versorgung Buerger: Anz=6/0 Baustellen=0 => Tuecher: 48 Nahrung: 300
WED, 27.02.2013, 08:003Vollstaendige Versorgung von Marktplatz. (0,1,1,0,1)
WED, 27.02.2013, 08:001Versorgung Spiele: (3222) Aktiv=10 Inaktiv=20 Selbst=0 => Tuecher: 82 Werkzeug: 45
WED, 27.02.2013, 08:007Versorgung Summe/Tag: (0,0,0,0,10,4,2,0)
WED, 27.03.2013, 08:002Versorgung Buerger: Anz=6/0 Baustellen=0 => Tuecher: 48 Nahrung: 300
WED, 27.03.2013, 08:001Versorgung Spiele: (3250) Aktiv=10 Inaktiv=20 Selbst=0 => Tuecher: 82 Werkzeug: 45

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)