City information

Taxation of Heaven&Hell

Marketplace
Wood461
Stone388
Ore394
Wool760
Food397
Cloth0
Tool0
Taler12000
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1102 1103 1104 1105 1106 ... 1468 >>
TimeCodeDescription
SUN, 07.06.2009, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,27,6,0)
TUE, 01.09.2009, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,2)
WED, 26.08.2009, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,2)
TUE, 05.04.2011, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,2)
FRI, 30.07.2010, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,2)
MON, 25.01.2010, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,2)
SUN, 13.02.2011, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,1)
SUN, 16.08.2009, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,1)
TUE, 02.06.2009, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,0)
TUE, 13.01.2009, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,0)
SAT, 21.03.2009, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,7,0)
MON, 05.04.2010, 00:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,6,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)