City information

Taxation of Smallville

Marketplace
Wood56
Stone148
Ore36
Wool120
Food126
Cloth0
Tool0
Taler1227
Occupancy486
Capacity1800
Occupation Percentage27%

Recent days' taxes Page << 1 ... 1115 1116 1117 1118 1119 ... 1153 >>
TimeCodeDescription
WED, 24.10.2012, 05:011Versorgung Spiele: (2912) Aktiv=9 Inaktiv=27 Selbst=0 => Tuecher: 78 Werkzeug: 50
WED, 24.10.2012, 05:012Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
WED, 24.10.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,40,9,1,0)
WED, 24.11.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,45,15,2,0)
WED, 24.11.2010, 22:033Vollstaendige Versorgung von Marktplatz. (3,1,3,0,3)
WED, 24.11.2010, 22:031Versorgung Spiele: (2213) Aktiv=37 Inaktiv=3 Selbst=0 => Tuecher: 232 Werkzeug: 75
WED, 24.11.2010, 22:032Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
WED, 24.12.2008, 22:021Versorgung Spiele: (1513) Aktiv=37 Inaktiv=1 Selbst=0 => Tuecher: 232 Werkzeug: 71
WED, 24.12.2008, 22:022Versorgung Buerger: Anz=31/0 Baustellen=0 => Tuecher: 248 Nahrung: 1550
WED, 24.12.2008, 22:023Vollstaendige Versorgung von Marktplatz. (2,4,1,3,1)
WED, 24.12.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,52,16,2,0)
WED, 25.01.2006, 23:367Versorgung Summe/Tag: (0,0,0,0,35,11,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)