City information

Taxation of Phantasia

Marketplace
Wood1132
Stone862
Ore323
Wool2061
Food1922
Cloth0
Tool0
Taler31500
Occupancy6300
Capacity6300
Occupation Percentage100%

Recent days' taxes Page << 1 ... 635 636 637 638 639 ... 1332 >>
TimeCodeDescription
SUN, 20.11.2011, 16:002Versorgung Buerger: Anz=44/0 Baustellen=0 => Tuecher: 352 Nahrung: 2200
SUN, 20.11.2011, 16:001Versorgung Spiele: (3399) Aktiv=79 Inaktiv=0 Selbst=5 => Tuecher: 466 Werkzeug: 153
SUN, 20.11.2011, 16:003Vollstaendige Versorgung von Marktplatz. (3,4,3,2,6)
SUN, 20.10.2013, 16:007Versorgung Summe/Tag: (0,0,0,0,80,31,5,0)
SUN, 20.10.2013, 16:003Vollstaendige Versorgung von Marktplatz. (3,3,6,4,3)
SUN, 20.10.2013, 16:001Versorgung Spiele: (4099) Aktiv=91 Inaktiv=0 Selbst=6 => Tuecher: 544 Werkzeug: 177
SUN, 20.10.2013, 16:002Versorgung Buerger: Anz=48/0 Baustellen=0 => Tuecher: 384 Nahrung: 2400
SUN, 20.09.2009, 16:003Vollstaendige Versorgung von Marktplatz. (3,3,6,2,3)
SUN, 20.09.2009, 16:002Versorgung Buerger: Anz=48/0 Baustellen=1 => Tuecher: 384 Nahrung: 2880
SUN, 20.09.2009, 16:007Versorgung Summe/Tag: (0,0,0,0,96,22,3,0)
SUN, 20.09.2009, 16:001Versorgung Spiele: (2608) Aktiv=60 Inaktiv=0 Selbst=12 => Tuecher: 282 Werkzeug: 98
SUN, 20.08.2006, 22:367Versorgung Summe/Tag: (0,0,0,0,60,20,3,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)