City information

Taxation of Metropolis

Marketplace
Wood9
Stone39
Ore7
Wool16
Food98
Cloth0
Tool0
Taler265
Occupancy169
Capacity5600
Occupation Percentage3%

Recent days' taxes Page << 1 ... 787 788 789 790 791 ... 1749 >>
TimeCodeDescription
SUN, 05.06.2022, 18:002Versorgung Buerger: Anz=56/0 Baustellen=1 => Tuecher: 0 Nahrung: 1400
SUN, 05.06.2022, 18:001Versorgung Spiele: (6303) Aktiv=215 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 05.07.2009, 18:007Versorgung Summe/Tag: (0,0,0,0,45,19,4,0)
SUN, 05.07.2009, 18:002Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
SUN, 05.07.2009, 18:001Versorgung Spiele: (1585) Aktiv=76 Inaktiv=0 Selbst=0 => Tuecher: 355 Werkzeug: 122
SUN, 05.07.2009, 18:003Vollstaendige Versorgung von Marktplatz. (4,2,1,3,2)
SUN, 05.07.2020, 18:002Versorgung Buerger: Anz=54/0 Baustellen=1 => Tuecher: 0 Nahrung: 1350
SUN, 05.07.2020, 18:003Vollstaendige Versorgung von Marktplatz. (1,1,1,0,1)
SUN, 05.07.2020, 18:001Versorgung Spiele: (5603) Aktiv=159 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 05.07.2020, 18:007Versorgung Summe/Tag: (0,0,0,0,45,0,0,0)
SUN, 05.08.2007, 20:067Versorgung Summe/Tag: (0,0,0,0,40,18,4,0)
SUN, 05.08.2007, 20:063Vollstaendige Versorgung von Marktplatz. (2,4,1,2,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)