City information

Taxation of Malediven

Marketplace
Wood24
Stone134
Ore23
Wool39
Food91
Cloth0
Tool0
Taler417
Occupancy311
Capacity1700
Occupation Percentage18.3%

Recent days' taxes Page << 1 ... 817 818 819 820 821 ... 963 >>
TimeCodeDescription
TUE, 30.01.2007, 10:272Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
TUE, 30.03.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,41,18,4,0)
TUE, 30.03.2010, 23:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
TUE, 30.03.2010, 23:003Vollstaendige Versorgung von Marktplatz. (2,0,5,1,3)
TUE, 30.03.2010, 23:001Versorgung Spiele: (1325) Aktiv=49 Inaktiv=1 Selbst=1 => Tuecher: 346 Werkzeug: 106
TUE, 30.04.2013, 06:001Versorgung Spiele: (2452) Aktiv=55 Inaktiv=0 Selbst=0 => Tuecher: 397 Werkzeug: 121
TUE, 30.04.2013, 06:003Vollstaendige Versorgung von Marktplatz. (4,1,4,2,1)
TUE, 30.04.2013, 06:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
TUE, 30.04.2013, 06:007Versorgung Summe/Tag: (0,0,0,0,40,20,4,0)
TUE, 30.06.2009, 23:012Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
TUE, 30.06.2009, 23:011Versorgung Spiele: (1052) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 309 Werkzeug: 94
TUE, 30.06.2009, 23:013Vollstaendige Versorgung von Marktplatz. (2,4,1,2,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)