City information

Taxation of Emerald.City

Marketplace
Wood220
Stone10
Ore31
Wool129
Food32
Cloth0
Tool0
Taler393
Occupancy422
Capacity6600
Occupation Percentage6.4%

Recent days' taxes Page << 1 ... 818 819 820 821 822 ... 1125 >>
TimeCodeDescription
TUE, 03.07.2007, 22:013Vollstaendige Versorgung von Marktplatz. (0,2,3,2,3)
TUE, 03.07.2007, 22:011Versorgung Spiele: (1798) Aktiv=43 Inaktiv=2 Selbst=0 => Tuecher: 223 Werkzeug: 76
TUE, 03.07.2007, 22:012Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620
TUE, 03.07.2007, 22:017Versorgung Summe/Tag: (0,0,0,0,54,14,2,0)
TUE, 03.07.2012, 00:002Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
TUE, 03.07.2012, 00:007Versorgung Summe/Tag: (0,0,0,0,84,27,4,0)
TUE, 03.07.2012, 00:001Versorgung Spiele: (3625) Aktiv=68 Inaktiv=0 Selbst=0 => Tuecher: 419 Werkzeug: 132
TUE, 03.07.2012, 00:003Vollstaendige Versorgung von Marktplatz. (4,3,3,5,3)
TUE, 03.08.2010, 10:003Vollstaendige Versorgung von Marktplatz. (2,5,5,4,2)
TUE, 03.08.2010, 10:007Versorgung Summe/Tag: (0,0,0,0,87,26,4,0)
TUE, 03.08.2010, 10:002Versorgung Buerger: Anz=52/0 Baustellen=0 => Tuecher: 416 Nahrung: 2600
TUE, 03.08.2010, 10:001Versorgung Spiele: (2925) Aktiv=64 Inaktiv=1 Selbst=0 => Tuecher: 373 Werkzeug: 122

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)