City information

Taxation of Besserwisserministerium

Marketplace
Wood414
Stone149
Ore215
Wool404
Food218
Cloth0
Tool0
Taler7000
Occupancy1400
Capacity1400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 850 851 852 853 854 ... 1304 >>
TimeCodeDescription
THU, 17.12.2009, 22:032Versorgung Buerger: Anz=15/2 Baustellen=0 => Tuecher: 120 Nahrung: 750
THU, 17.12.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,25,10,2,40)
THU, 17.12.2009, 22:033Vollstaendige Versorgung von Marktplatz. (0,2,1,3,0)
THU, 18.01.2007, 23:277Versorgung Summe/Tag: (0,0,0,0,16,7,1,0)
THU, 18.01.2007, 23:273Vollstaendige Versorgung von Marktplatz. (0,0,1,2,1)
THU, 18.01.2007, 23:272Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
THU, 18.01.2007, 23:271Versorgung Spiele: (1050) Aktiv=26 Inaktiv=1 Selbst=2 => Tuecher: 158 Werkzeug: 48
THU, 18.02.2010, 22:057Versorgung Summe/Tag: (0,0,0,0,25,12,2,40)
THU, 18.02.2010, 22:051Versorgung Spiele: (2177) Aktiv=31 Inaktiv=4 Selbst=0 => Tuecher: 214 Werkzeug: 68
THU, 18.02.2010, 22:052Versorgung Buerger: Anz=15/2 Baustellen=0 => Tuecher: 120 Nahrung: 750
THU, 18.02.2010, 22:053Vollstaendige Versorgung von Marktplatz. (2,1,0,3,1)
THU, 18.03.2010, 22:057Versorgung Summe/Tag: (0,0,0,0,25,11,2,40)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)