City information

Taxation of HighNoon

Marketplace
Wood418
Stone411
Ore311
Wool552
Food308
Cloth0
Tool0
Taler3
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 907 908 909 910 911 ... 1066 >>
TimeCodeDescription
MON, 02.01.2012, 21:005Kein Spiel mehr aktiv.
MON, 01.12.2008, 22:021Versorgung Spiele: (696) Aktiv=27 Inaktiv=0 Selbst=2 => Tuecher: 207 Werkzeug: 60
MON, 01.12.2008, 22:022Versorgung Buerger: Anz=15/3 Baustellen=0 => Tuecher: 120 Nahrung: 750
MON, 01.12.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,25,11,2,60)
MON, 01.12.2008, 22:023Vollstaendige Versorgung von Marktplatz. (2,0,1,2,1)
MON, 01.11.2010, 22:013Vollstaendige Versorgung von Marktplatz. (2,3,0,1,1)
MON, 01.11.2010, 22:012Versorgung Buerger: Anz=16/1 Baustellen=1 => Tuecher: 128 Nahrung: 960
MON, 01.11.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,32,11,2,20)
MON, 01.11.2010, 22:011Versorgung Spiele: (1396) Aktiv=30 Inaktiv=3 Selbst=1 => Tuecher: 207 Werkzeug: 64
MON, 01.10.2012, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,1,2,1)
MON, 01.10.2012, 21:001Versorgung Spiele: (2096) Aktiv=23 Inaktiv=11 Selbst=1 => Tuecher: 167 Werkzeug: 61
MON, 01.10.2012, 21:002Versorgung Buerger: Anz=21/1 Baustellen=0 => Tuecher: 168 Nahrung: 1050

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)