City information

Taxation of LosVelozes

Marketplace
Wood2864
Stone164
Ore7
Wool620
Food312
Cloth0
Tool0
Taler32522
Occupancy3967
Capacity6500
Occupation Percentage61%

Recent days' taxes Page << 1 ... 907 908 909 910 911 ... 1123 >>
TimeCodeDescription
TUE, 21.02.2006, 21:522Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
TUE, 21.02.2006, 21:521Versorgung Spiele: (1301) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167
TUE, 21.02.2006, 21:527Versorgung Summe/Tag: (0,0,0,0,120,37,6,0)
TUE, 21.02.2012, 20:002Versorgung Buerger: Anz=59/0 Baustellen=0 => Tuecher: 472 Nahrung: 2950
TUE, 21.02.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,99,37,7,0)
TUE, 21.02.2012, 20:003Vollstaendige Versorgung von Marktplatz. (10,5,1,1,7)
TUE, 21.02.2012, 20:001Versorgung Spiele: (3492) Aktiv=104 Inaktiv=8 Selbst=0 => Tuecher: 635 Werkzeug: 214
TUE, 21.03.2006, 21:583Vollstaendige Versorgung von Marktplatz. (6,6,4,5,4)
TUE, 21.03.2006, 21:581Versorgung Spiele: (1329) Aktiv=87 Inaktiv=0 Selbst=0 => Tuecher: 492 Werkzeug: 162
TUE, 21.03.2006, 21:582Versorgung Buerger: Anz=69/0 Baustellen=0 => Tuecher: 552 Nahrung: 3450
TUE, 21.03.2006, 21:587Versorgung Summe/Tag: (0,0,0,0,115,35,6,0)
TUE, 21.04.2009, 22:022Versorgung Buerger: Anz=63/0 Baustellen=0 => Tuecher: 504 Nahrung: 3150

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)