City information
Taxation of Emerald.City
Marketplace | |
---|---|
Wood | 12 |
Stone | 18 |
Ore | 0 |
Wool | 34 |
Food | 13 |
Cloth | 0 |
Tool | 10 |
Taler | 866 |
Occupancy | 127 |
Capacity | 6600 |
Occupation Percentage | 1.9% |
Recent days' taxes Page << 1 ... 959 960 961 962 963 ... 1125 >> | ||
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Time | Code | Description |
FRI, 21.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,87,28,4,0) |
WED, 12.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,86,29,5,0) |
THU, 13.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,86,29,5,0) |
SAT, 15.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,87,28,5,0) |
FRI, 14.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,87,29,5,0) |
TUE, 11.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,87,29,5,0) |
FRI, 28.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,87,29,5,0) |
SAT, 29.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,86,28,4,0) |
THU, 27.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,87,29,4,0) |
SUN, 30.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,86,29,5,0) |
SAT, 22.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,86,28,5,0) |
SUN, 23.03.2014, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,87,29,5,0) |
Different codes correspond to the following information:
Code | Content |
---|---|
1 | Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 | Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 | Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 | Taxation paid from warehouses, no bonus |
5 | Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 | Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 | Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |