City information

Taxation of LosVelozes

Marketplace
Wood260
Stone157
Ore9
Wool1533
Food986
Cloth0
Tool10
Taler32576
Occupancy2995
Capacity6500
Occupation Percentage46.1%

Recent days' taxes Page << 1 ... 1021 1022 1023 1024 1025 ... 1123 >>
TimeCodeDescription
WED, 12.08.2009, 22:032Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
WED, 12.08.2009, 22:033Vollstaendige Versorgung von Marktplatz. (2,3,6,7,6)
WED, 12.08.2009, 22:031Versorgung Spiele: (2569) Aktiv=90 Inaktiv=12 Selbst=0 => Tuecher: 489 Werkzeug: 174
WED, 12.09.2012, 20:001Versorgung Spiele: (3696) Aktiv=105 Inaktiv=8 Selbst=0 => Tuecher: 645 Werkzeug: 217
WED, 12.09.2012, 20:003Vollstaendige Versorgung von Marktplatz. (2,9,4,4,5)
WED, 12.09.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,100,37,7,0)
WED, 12.09.2012, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
WED, 12.10.2005, 23:132Versorgung Buerger: Anz=72/0 Baustellen=1 => Tuecher: 576 Nahrung: 4320
WED, 12.10.2005, 23:131Versorgung Spiele: (1169) Aktiv=75 Inaktiv=8 Selbst=0 => Tuecher: 390 Werkzeug: 139
WED, 12.10.2005, 23:133Vollstaendige Versorgung von Marktplatz. (8,2,7,5,4)
WED, 12.10.2005, 23:137Versorgung Summe/Tag: (0,0,0,0,144,32,5,0)
WED, 12.10.2011, 20:003Vollstaendige Versorgung von Marktplatz. (1,8,2,5,8)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)