City information

Taxation of LosVelozes

Marketplace
Wood3842
Stone156
Ore616
Wool568
Food183
Cloth0
Tool0
Taler32536
Occupancy5365
Capacity6500
Occupation Percentage82.5%

Recent days' taxes Page << 1 ... 785 786 787 788 789 ... 1123 >>
TimeCodeDescription
THU, 28.02.2013, 20:003Vollstaendige Versorgung von Marktplatz. (5,5,6,5,3)
THU, 28.02.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,102,37,7,0)
THU, 28.02.2013, 20:001Versorgung Spiele: (3865) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
THU, 28.03.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,100,37,7,0)
THU, 28.03.2013, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
THU, 28.03.2013, 20:003Vollstaendige Versorgung von Marktplatz. (5,7,2,7,3)
THU, 28.03.2013, 20:001Versorgung Spiele: (3893) Aktiv=102 Inaktiv=11 Selbst=0 => Tuecher: 615 Werkzeug: 211
THU, 28.04.2011, 20:003Vollstaendige Versorgung von Marktplatz. (5,7,6,4,2)
THU, 28.04.2011, 20:001Versorgung Spiele: (3193) Aktiv=102 Inaktiv=8 Selbst=0 => Tuecher: 618 Werkzeug: 209
THU, 28.04.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,102,37,7,0)
THU, 28.04.2011, 20:002Versorgung Buerger: Anz=61/0 Baustellen=0 => Tuecher: 488 Nahrung: 3050
THU, 28.05.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,105,34,6,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)