City information

Taxation of Nimmerland-City

Marketplace
Wood63
Stone34
Ore38
Wool355
Food2
Cloth0
Tool0
Taler4000
Occupancy492
Capacity800
Occupation Percentage61.5%

Recent days' taxes Page << 1 ... 787 788 789 790 791 ... 1169 >>
TimeCodeDescription
TUE, 29.07.2008, 22:107Versorgung Summe/Tag: (0,0,0,0,13,10,3,0)
MON, 28.07.2008, 22:111Versorgung Spiele: (2189) Aktiv=37 Inaktiv=1 Selbst=1 => Tuecher: 235 Werkzeug: 74
MON, 28.07.2008, 22:112Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
MON, 28.07.2008, 22:113Vollstaendige Versorgung von Marktplatz. (0,0,0,2,3)
MON, 28.07.2008, 22:117Versorgung Summe/Tag: (0,0,0,0,13,10,2,0)
SUN, 27.07.2008, 22:101Versorgung Spiele: (2188) Aktiv=37 Inaktiv=1 Selbst=1 => Tuecher: 235 Werkzeug: 74
SUN, 27.07.2008, 22:102Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
SUN, 27.07.2008, 22:103Vollstaendige Versorgung von Marktplatz. (2,0,1,1,1)
SUN, 27.07.2008, 22:107Versorgung Summe/Tag: (0,0,0,0,13,10,2,0)
SAT, 26.07.2008, 22:101Versorgung Spiele: (2187) Aktiv=37 Inaktiv=1 Selbst=1 => Tuecher: 235 Werkzeug: 74
SAT, 26.07.2008, 22:102Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
SAT, 26.07.2008, 22:103Vollstaendige Versorgung von Marktplatz. (1,1,0,2,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)