City information

Taxation of NewIsland

Marketplace
Wood345
Stone404
Ore360
Wool779
Food512
Cloth0
Tool0
Taler2481
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 962 963 964 965 966 ... 1246 >>
TimeCodeDescription
TUE, 13.05.2014, 05:001Versorgung Spiele: (4042) Aktiv=0 Inaktiv=55 Selbst=0 => Tuecher: 0 Werkzeug: 55
TUE, 13.05.2014, 05:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
TUE, 13.05.2014, 05:005Kein Spiel mehr aktiv.
TUE, 13.05.2014, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,32,6,2)
TUE, 13.05.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,35,6,2,0)
TUE, 13.06.2006, 22:153Vollstaendige Versorgung von Marktplatz. (3,3,1,1,2)
TUE, 13.06.2006, 22:151Versorgung Spiele: (1152) Aktiv=47 Inaktiv=0 Selbst=9 => Tuecher: 248 Werkzeug: 82
TUE, 13.06.2006, 22:152Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
TUE, 13.06.2006, 22:157Versorgung Summe/Tag: (0,0,0,0,47,16,2,0)
TUE, 13.07.2010, 22:011Versorgung Spiele: (2643) Aktiv=45 Inaktiv=3 Selbst=7 => Tuecher: 255 Werkzeug: 87
TUE, 13.07.2010, 22:012Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
TUE, 13.07.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,39,15,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)