City information

Taxation of Asgard

Marketplace
Wood18
Stone319
Ore96
Wool144
Food189
Cloth110
Tool103
Taler1806
Occupancy1611
Capacity2100
Occupation Percentage76.7%

Recent days' taxes Page << 1 ... 963 964 965 966 967 ... 2439 >>
TimeCodeDescription
SAT, 24.03.2018, 20:006Boerse nachkauf. (0,0,0,0,14,0,0)
SAT, 24.04.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,40,15,3,0)
SAT, 24.04.2010, 20:003Vollstaendige Versorgung von Marktplatz. (4,0,4,1,1)
SAT, 24.04.2010, 20:001Versorgung Spiele: (1689) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 302 Werkzeug: 96
SAT, 24.04.2010, 20:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SAT, 24.04.2021, 20:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,40)
SAT, 24.04.2021, 20:001Versorgung Spiele: (5707) Aktiv=66 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 24.04.2021, 20:002Versorgung Buerger: Anz=21/2 Baustellen=1 => Tuecher: 0 Nahrung: 525
SAT, 24.04.2021, 20:004Versorgung ueber Lager abgewickelt.
SAT, 24.05.2008, 23:053Vollstaendige Versorgung von Marktplatz. (1,4,1,1,2)
SAT, 24.05.2008, 23:051Versorgung Spiele: (990) Aktiv=46 Inaktiv=0 Selbst=0 => Tuecher: 271 Werkzeug: 83
SAT, 24.05.2008, 23:057Versorgung Summe/Tag: (0,0,0,0,35,15,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)