Kardinaal and King is a quick game with simple rules that are also tactical.
The players are placed in 9 landen kloosters and raadsheren. Per review, a player may have 1 of 2 games (kloosters and/of raadsheren) on the board plaatsen. This means that the real world of juist handcards has to be measured, depending on how high 3 he raises. Twee dezelfde cards may have been speeld as a joker. Bij the plaatsen van speelstukken moet the following in eight genomes: in Elke beurt it may have been built maar in één land. In lege landen real maar één speelstuk may have been shown. In this country there may be a maximum of even raadsheren staan as the aantal kloosters van degene met de meeste kloosters in the country. This rule makes the game so interesting.
There are two points, which all come as a stack with maps. In the country, the degenerates the majority of the kloosters in the country. The tweede krijgt zoveel punten as the number 1 kloosters heeft. The derde krijgt zoveel punten than the two kloosters heeft, enz. The raadsheren have been given the opportunity to tell the tale. Ze leveren allen punten op than ever in two lands which raise a connection, which lifts the sea in both lands. Then you can have a look at the total size of all the colors in the two lands. Bovendien leveren bij de tweede telling ketens van four of sea kloosters van dezelfde kleur ook punten op.
Het spel loopt erg soepel en je wacht nooit lang op jeurt. The game can be learned quickly. It's so exciting to play and it's always exciting, but it doesn't have anything to do with the doors being close to the puntentelling, the kloosters of the raadsheren.
Verlag | Goldsieber |
Autor | Michael Schacht |
Spieleranzahl | 3-5 |
Spieldauer | 30 Minuten |
Spieltyp | Tactisch meerderhedenspel met eenvoudige regels |
Alter | Vanaf 10 |
Preis | Ca. 20 Euro |
Auszeichnungen | Keuzelijst "Spiel des Jahres" 2000 |
Anleitung & Regeln. |