Spiele
Hilfe
0
Community
0
News
0
Über uns
0
Jetzt spielen
English Deutsch Français Netherland Korean

Bazaar

Gebt mir die glitzernden Edelsteine.

Bazaar is one of the jewels among the Sid Sackson games and is especially popular with women. Precious stone combinations, for example a white, two green, two red gemstones, are recorded on four openly exposed commodity cards. If one is on the row, one can either cube and thus obtains a stone in the color which indicates the cube or one already swaps own stones according to a exchange table for other stones. You exchange until one has one of the four combinations of goods. In this case, one usually has not only exactly the five stones of the menu, but also some other 'unusual' stones on his carpet. The more stones you have left beside the five needed, the less points one of the goods buys. If you only have the required five stones, you can be rewarded with quite many points.

In total, 16 commodity cards are available, i.e. four in each stack. If a stack is already completely sold, the goods are automatically more valuable on the three remaining stacks. A product card also receives an increase in value when four or five identically colored stones are imaged on the product card. If, for example, one buys a colourful mixture, two stones have left and all four stacks are still filled with merchandise cards, two points are obtained. If, on the other hand, one buys a merchandise consisting, for example, of four red and a blue stone, has no stone left and at least one stack has already been cleared, one that brings the maximum of twelve points! It is therefore sometimes worth making a change-over to have no stones left. However, you must not lose sight of the other players' progress in exchange. Often a co-player buys a laboriously exchanged merchandise card right in front of the nose...

If all merchandise cards are sold, the game ends; who has most points on his account wins.

Hilfe zu den Regeln von Bazaar und eine Anleitung zur Nutzung des Spiels findest Du hier.


Verlag 3M/Schmidt/Klee
Autor Sid Sackson
Spieleranzahl 2-6
Spieldauer 45 Minuten
Spieltyp vorausplanendes Tauschspiel
Alter 10+
Preis Rarität
Auszeichnungen Sonderpreis zum Deutschen Spiele-Preis 1993
Anleitung & Regeln.

Spieler spielten auch gerne

SpaceBob
Discordia
Diamant
HalfPintHeroes
Milestones
CouncilOfShadows
Pantheon
Medina
Drachenherz
Grimoria
Numeri
DieCrew
PortaleVonMolthar
Bruegge
Transamerica
Blockers
CantStop
AllesImEimer
ComboUp
Imhotep
11nimmt
Cartagena
LionsOfLydia
Wuerfelhelden
Zatre
UmKroneUndKragen
Sauscharf
SantaCruz
Cabanga
Tichu
CastlesOfTuscany
Abluxxen
Doppelkopf
DungeonsDiceDanger
Crosswise
Atlantis
Kribbeln
Meuterer
Emerald
SkullKing
LessIsMore
SuperMegaLuckyBox
Dog
Ligretto
MonsterExpedition
SkullQueen
Helvetia
3Chapters
Dizzle
Wikinger
ThurnUndTaxis
Tulpenfieber
6nimmt
Blaetterrauschen
WichtelStreich
NotreDame
Verflixxt
Mycelia
AufAchse
Evolution
CafeInternational
KingLui
PasstNicht
Set
GoennenKoennen
ParisParis
KingdomBuilder
Saboteur
MarcoPolo
Backgammon
HeulDoch
Hadara
Kuhfstein
Monasterium
Bohnanza
Brilliant
Bluff
HIT
Intrige
Kingsburg
DogRoyal
Attribut
TurnIt
Siedler
DoppeltSoClever
Fuersten
Explorers
VollVerplant
SanJuan
OhneFurchtUndAdel
FinstereFlure
BlackDog
PiranhaPedro
NochMal
CleverHochDrei
Wizard
StoneAge
BohnDuell
Clans
Halali
SanktPetersburg
Dvonn
GanzSchoenClever
PuertoRico
Geister
Yinsh
CC-Erweiterung
Funkenschlag
PackeisAmPol
CC-HaendlerUndBaumeister
AgentDog
StreetSoccer
Go
Carcassonne
Caylus
7Wonders
Clever4Ever
CC-BurgfraeuleinUndDrache
Imperial
© 2023 Copyright: BrettspielWelt