Door de ongerepte landscapes of prehistory trekken 5 clans rond op zoek naar geborgenheid. Steeds vaker bouwen ze hun hutten seeds with others in Hetzelfde area and near the first Dorpen. As a result, several rules are developed to create a tactical strategy.
Every player secretly tries to build up and expand the power of his clan and, if possible, in the creation of the villages to collect a lot of points. Two new rules are crucial: All clan colors represented in a village receive the same number of points when it is created - regardless of whether they are represented with one or many huts in the village. A few huts in many villages (maximum 12) is therefore a good tactic.
He states that there is more money in the area than in the city: all the huts are built, on the same color, in a building in an adjacent area. You can plan a medespeler with the effect of two different huts, which are different for you.
Clans have a few rules for everything. The food can be speeled and can be made with good test standers and also a good breech breaker.
Hilfe zu den Regeln von Clans und eine Anleitung zur Nutzung des Spiels findest Du hier.
Verlag | Winning Moves |
Autor | Leo Colovini |
Spieleranzahl | 2-4 |
Spieldauer | 30 Minuten |
Spieltyp | Kolonistenspel |
Alter | Vanaf 10 |
Preis | Ca. 16 Euro |
Auszeichnungen | Genomineerd voor "SdJ 2003" |
Anleitung & Regeln. |