At the age of 15, the Thurn and Taxis family began in Midden Europe over all stations for postage and production. No one has yet been able to kill anyone who can suffer. He from a revolution plaats in the world of land services, aangezien dead then toe a report on the day 25 km from Afleggen. The discussed lands gave high priority to the positae stations over as one estafettestokje, the distance was about 166 km per day and was shot down.
In this period it's never worth it played by Karen and Andreas Seyfarth af. The purpose of the game is to have an effective post-production effect on the building. All players try out the possibility of 20 versingsposten in the 22 writable locations and places on hand and in routes for the games. This strijden zij om de meest waardeful bonus tegels je kunt krijgen voor fully bezette gebieden en long routes. You can also try the game in the loop of the game and there are larger rocks for you to use inside the room.
As quickly as you can, the loop of the game door (kaart trekken - kaart play) and the lijkt is a wonderful game. The first thing you can see in the game is that the sea planning needs to be done in the first place. You can put everything on your list of priorities. Telkens may be in the neighborhoods of the Steden, which are never opened in the route and in the waardering, which follows.
Hilfe zu den Regeln von Thurn und Taxis und eine Anleitung zur Nutzung des Spiels findest Du hier.
Verlag | Hans im Glück |
Autor | Karen und Andreas Seyfarth |
Spieleranzahl | 2-4 |
Spieldauer | 30-60 Minuten |
Spieltyp | Postkoetsenspel |
Alter | Vanaf 10 |
Preis | Ca. 30 Euro |
Auszeichnungen | "Spiel des Jahres" 2006 |
Anleitung & Regeln. |